I had the opportunity to work on this character called Emily revealed from the trailer in 2017 Paris Games Week 2017. I was responsible for everything, but I had a support from the team. I started to worked on her hair from a base model created by Soa Lee, and our outsourcing companies helped to create base meshes for her outfit. Our awesome prop team provided weapons as well. For last image, John Sweeney created an amazing key art for Emily based on in-game captured 3D image. Captured in Naughty Dog game engine.